Greetings! Enemy HP bars! Yay or nay? I’ve had some back and forth thoughts of having it in the game… In the prototype very early on I had it implemented and loved keeping track of their HPs, but at the same time disliked how it collided with the looks of the envirenment. I recently gave it another try, made it so the bar would display when the enemy gets hit, fades away after a short time and lowered the opacity. This little tweak made it work in my opinion, what do you think?