Time-Lapse: EyeDefense from ‘Darkness Forever’

I was planning on having more animations for this one, but ended up with 4. (previously 3, without the dmgtaken anim)
I wanted a “lookAtEnemy” when enemies gets close and a few more idle states for variation, but were already quite satisfied with the ones I already had, so I decided to drop it. I might add one more idle state in the future, we’ll see!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s